Search Issue Tracker

Fixed in 5.5.0

Votes

13

Found in

5.5.0b2

Issue ID

829600

Regression

No

[Android] After building the project, errors about missing temp files appear in console

Android

-

To reproduce:
1) Open attached project
2) Build for Android
3) Notice multiple errors after building process like:
Trying to add file "Temp/StagingArea/Data/sharedassets0.assets.resS" which does not exist on disk.
UnityEditor.HostView:OnGUI()

Does not happen on other platforms(Win Standalone/iOS/WebGL tested)

Fixed in 5.5.0b11

Comments (32)

  1. FoxCastz

    Oct 01, 2016 16:31

    Getting the same issue, please more people vote on this.

  2. SROZOne

    Sep 29, 2016 18:28

    we have the sabe problem.! Found in 5.5.0b3

    Trying to add file "Temp/StagingArea/Data/ffd3160ad574c8a4383d791992afdbaf.assets.resS" which does not exist on disk.
    UnityEditor.HostView:OnGUI()

    Trying to add file "Temp/StagingArea/Data/sharedassets0.assets.resS" which does not exist on disk.
    UnityEditor.HostView:OnGUI()

    MissingComponentException: There is no 'RectTransform' attached to the "Missing Prefab (Dummy)" game object, but a script is trying to access it.
    You probably need to add a RectTransform to the game object "Missing Prefab (Dummy)". Or your script needs to check if the component is attached before using it.
    UnityEngine.Component.GetComponentsInParent[RectMask2D] (Boolean includeInactive, System.Collections.Generic.List`1 results) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/ComponentBindings.gen.cs:142)
    UnityEngine.UI.MaskUtilities.GetRectMaskForClippable (IClippable clippable) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskUtilities.cs:114)
    UnityEngine.UI.MaskableGraphic.UpdateClipParent () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskableGraphic.cs:202)
    UnityEngine.UI.MaskableGraphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskableGraphic.cs:121)
    UnityEngine.UI.Text.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Text.cs:366)
    UnityEditor.HostView:OnGUI()

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.