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Fixed in 5.5.0
Votes
13
Found in
5.5.0b2
Issue ID
829600
Regression
No
[Android] After building the project, errors about missing temp files appear in console
To reproduce:
1) Open attached project
2) Build for Android
3) Notice multiple errors after building process like:
Trying to add file "Temp/StagingArea/Data/sharedassets0.assets.resS" which does not exist on disk.
UnityEditor.HostView:OnGUI()
Does not happen on other platforms(Win Standalone/iOS/WebGL tested)
Fixed in 5.5.0b11
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FoxCastz
Oct 01, 2016 16:31
Getting the same issue, please more people vote on this.
SROZOne
Sep 29, 2016 18:28
we have the sabe problem.! Found in 5.5.0b3
Trying to add file "Temp/StagingArea/Data/ffd3160ad574c8a4383d791992afdbaf.assets.resS" which does not exist on disk.
UnityEditor.HostView:OnGUI()
Trying to add file "Temp/StagingArea/Data/sharedassets0.assets.resS" which does not exist on disk.
UnityEditor.HostView:OnGUI()
MissingComponentException: There is no 'RectTransform' attached to the "Missing Prefab (Dummy)" game object, but a script is trying to access it.
You probably need to add a RectTransform to the game object "Missing Prefab (Dummy)". Or your script needs to check if the component is attached before using it.
UnityEngine.Component.GetComponentsInParent[RectMask2D] (Boolean includeInactive, System.Collections.Generic.List`1 results) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/ComponentBindings.gen.cs:142)
UnityEngine.UI.MaskUtilities.GetRectMaskForClippable (IClippable clippable) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskUtilities.cs:114)
UnityEngine.UI.MaskableGraphic.UpdateClipParent () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskableGraphic.cs:202)
UnityEngine.UI.MaskableGraphic.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/MaskableGraphic.cs:121)
UnityEngine.UI.Text.OnEnable () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Text.cs:366)
UnityEditor.HostView:OnGUI()