Search Issue Tracker
Fixed in 1.1-pre.6
Votes
3
Found in [Package]
preview - 1.0.0
Issue ID
1259577
Regression
No
An error is thrown when deleting an Input Action and entering Play mode
How to reproduce:
1. Open the attached 'project-1259577.zip' project
2. Enter/Exit Play mode (no error should be thrown)
3. Open the 'Controls' asset
4. Delete the 'TestAction' action
5. Press the 'Save Asset' button
6. Enter Play mode
7. Observe the Console window
Expected result: no error should be thrown
Actual result: an error is thrown
Reproducible with: 2019.4.3f1, 2020.1.0b15, 2020.2.0a17 (preview - 1.0.0, 1.0.0)
Could not test with: 2018.4.24f1 (and lower Input System package versions) due to incompatibilities
Thrown error:
Cannot find action 'TestMap/TestAction[/Keyboard/space]' with ID '94026b3b-de17-477b-ace8-1634fc257995' in 'Controls (UnityEngine.InputSystem.InputActionAsset)
UnityEngine.InputSystem.PlayerInput:OnEnable() (at Library/PackageCache/com.unity.inputsystem@1.0.0/InputSystem/Plugins/PlayerInput/PlayerInput.cs:1564)
Note: opening the Inspector window of the game object with the 'Player Input' asset that the Input Map is referencing, solves the issue and error is no longer thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note (fix version 1.1-pre.6):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1334