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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.27f1
6000.1.0a4
Issue ID
UUM-86934
Regression
No
An animation is incorrectly triggered when the Animator window is not displayed or the Scene and Game view are not rendered
How to reproduce:
1. Open the “AnimatorWindowBug.zip“ project
2. Open the “CC movement“ Scene
3. Open the Animator window and dock it on a panel other than Scene view and Game view
4. Select the “Player > SM_Character_Male_01“ GameObject in the Hierarchy (to display the Animator States)
5. Enter Play Mode
6. Focus on another tab (to hide the Animator tab)
7. Observe the Game view or the Scene view
Expected result: The Animation “Idle“ is looping
Actual result: Animations “Idle“ and “Fall“ are being triggered constantly
Reproducible in: 2021.3.46f1, 2022.3.52f1, 6000.0.27f1, 6000.1.0a4
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Notes:
- If the Animator tab is focused again, the Animation “Idle“ starts looping correctly again
- If the Scene view and the Game view are unrendered, similar behavior can be observed in the Animator tab as well
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