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Fixed
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.6f1
Issue ID
UUM-60653
Regression
No
[AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling Path Tracing in HDRP sample scene
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene in the Project window
3. Select “Lighting/Volumes/Volume Global” GO in the Hierarchy window
4. Press “Add Override” in the Inspector window
5. Select the “Ray Tracing/Path Tracing” option
6. Check the checkbox and set “State” to “Enabled” under the “Path Tracing” component
Expected result: Path Tracing is enabled
Actual result: The Editor crashes
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0a10
Fixed in: 2023.3.0a11
Reproducible on: Windows 10 (RX 6800XT)
Not reproducible on: Windows 11 (GTX 1650)
Note:
- The issue only reproduces on AMD GPU
First lines of the stack trace:
0x00007FFC074CA0FB (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFC074C947E (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFC074C9700 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FFC08B1B554 (Unity) GfxDeviceWorker::RunCommand
0x00007FFC08B1E2CB (Unity) GfxDeviceWorker::RunExt
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-59522