Search Issue Tracker
Active
Under Consideration for 1.14.X
Votes
1
Found in [Package]
1.14.0
Issue ID
ISXB-1574
Regression
No
All Input Action Maps are active simultaneously when switching them with SwitchCurrentActionMap() and a Project-wide Actions Asset is assigned
Reproduction steps:
1. Open the attached “IN-104974.zip” project
2. Open the “SampleScene”
3. Enter Play mode
4. Press “Enter”
5. Observe the Console
Expected result: Only one log - “Submit performed.” is logged (From the “UI” Action Map)
Actual result: Both “Attack performed.”(From the “Player” Action Map) and “Submit performed.”(From the “UI” Action Map) are logged
Reproducible with: 1.9.0, 1.14.0 (2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b5, 6000.3.0a1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Workaround:
- In 1.13.1 version and earlier, if the “Projects-wide Actions” Asset is set to “None” in Project Settings > Input System Package, the issue does not reproduce. This workaround is no longer effective after the SXB-920 fix in the 1.14.0 version, where no input is logged at all no “Projects-wide Actions” Asset is assigned
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment