Search Issue Tracker
Active
Votes
1
Found in
2.4.3
Issue ID
UUM-129656
Regression
No
Alembic asset prefabs remain in Project window when attempting to delete them
How to reproduce:
1. Open the attached project "IN-125804"
2. Open "SampleScene"
3. In the Project window, navigate to the "Models" folder
4. Drag the "Enemy" asset into the Hierarchy
5. From the Hierarchy, drag the "Enemy" GameObject into the Project window to create a prefab
6. Attempt to delete the created "Enemy" prefab
7. Observe the Project window
Actual result: "Enemy" prefab does not get deleted
Expected result: "Enemy" prefab gets deleted
Reproducible with: 2.3.4 (6000.0.b11), 2.4.3 (6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment