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Fixed in 1.1x or higher
Votes
0
Found in [Package]
0.8.6 -preview
Issue ID
1157166
Regression
Yes
[Adressables] GameObject is destroyed when using UnloadSceneAsync at the same time as Instantiating a GameObject
Steps to reproduce:
1. Open the original project "Test.zip"
2. Navigate to Project -> Assets -> Scenes and open "Main" scene
3. Enter Play mode
4. Press 'L' to load a scene "TestScene"
5. Press 'U' Twice to Instantiate GameObjects and trigger the Scene Unloading
-- Notice the messages on the screen and the console message informing a prefab was destroyed
Expected results: GameObjects are Instantiated at the moment the Scene is unloaded
Actual results: GameObjects are Instantiated and immediately destroyed at the moment the Scene is unloaded
Reproducible with: 2018.4.0f1, 2018.4.1f1, 2019.3.0a4
Reproducible package version: 0.8.6 -preview
Not Reproducible package version: 0.8.4 -preview
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Resolution Note (fix version 1.1x or higher):
Errors have been handled. This should be working correctly now.