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Fixed in 1.1x or higher



Found in [Package]

0.8.6 -preview

Issue ID




[Adressables] GameObject is destroyed when using UnloadSceneAsync at the same time as Instantiating a GameObject

Package: Addressables


Steps to reproduce:
1. Open the original project ""
2. Navigate to Project -> Assets -> Scenes and open "Main" scene
3. Enter Play mode
4. Press 'L' to load a scene "TestScene"
5. Press 'U' Twice to Instantiate GameObjects and trigger the Scene Unloading
-- Notice the messages on the screen and the console message informing a prefab was destroyed

Expected results: GameObjects are Instantiated at the moment the Scene is unloaded
Actual results: GameObjects are Instantiated and immediately destroyed at the moment the Scene is unloaded

Reproducible with: 2018.4.0f1, 2018.4.1f1, 2019.3.0a4

Reproducible package version: 0.8.6 -preview
Not Reproducible package version: 0.8.4 -preview

  1. Resolution Note (fix version 1.1x or higher):

    Errors have been handled. This should be working correctly now.

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