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Fixed
Votes
5
Found in [Package]
1.7.4
Issue ID
ADDR-1247
Regression
Yes
[Addressables] Scene loses reference to a texture in a Build when unloading and loading a scene using Addressables
How to reproduce:
1. Open user's attached "AddressablesTest" project
2. Build And Run the project (File->Build And Run)
3. When the Build is running press "Go to menu" button
Expected result: Background image is loaded
Actual result: Background image is not loaded
Reproducible with: 1.1.5, 1.4.0, 1.7.4, 1.9.2 (2018.4.23f1, 2019.3.15f1, 2020.1.0b11, 2020.2.0a13)
Not reproducible with: 1.5.0, 1.6.2 (2018.4.23f1, 2019.3.15f1, 2020.1.0b11, 2020.2.0a13)
Could not test with: 2017.4.40f1 because Addressables package was not introduced, 2018.3.14f1 because of namespace errors
Notes:
- Works fine in Editor
- The initial scene loads the menu Scene which has the texture loaded correctly but when switching to another Scene (and switching back to the menu Scene from the other one) the texture seems to load as white.
- In 1.9.2 before building open Addressables Group (Window->Asset Management->Addressables->Group) and in that window press Build->New Build->Default Build Script, otherwise Nullreference error will be thrown in the Build
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