Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b6
Issue ID
770236
Regression
Yes
Adding SpawnablePrefab on the NetworkManager doesn't mark scene as dirty
What happened
This is regression - it used to work in 5.2.x, but doesn't work in 5.3 and 5.4
When we adding SpawnablePrefab to the list on the NetworkManager - it doesn't mark scene as dirty and you can't save these changes
How we can reproduce it using the example you attached
- please see attached video
1 Open attached project
2 Open scene sc1 and select GameObject in the Hierarchy
3 Go to inspector and in List Of Spawnable Prefabs add Cube
4 Open scene sc2
Actual result: no popup window saying "You have unsaved changes" and List Of Spawnable Prefabs is not saved
Expected result: when you adding Spawnable Prefab - the scene should be marked as dirty and you could save it
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment