Search Issue Tracker
Fixed
Fixed in 3.0.0
Votes
0
Found in [Package]
3.0.0-pre.7
Issue ID
CMCL-1492
Regression
No
Adding an extension from the Cinemachine Camera Component that is already attached has no indication to the user that the Component is already added
How to reproduce:
1. Open any project with Cinemachine installed
2. Add a "Cinemachine Camera" Component to a GameObject
3. In the Component, select an Extention in the "Add Extention" field 2 times
Actual result: A Component is added to this GameObject after a single click, after the second one, the field for "Add Extention" is filled with the Component the user is trying to add again
Expected result: After the second time the user is adding a Component, some indication should be present that the Component is already added, a Warning sign next to the field to indicate this perhaps
Reproducible with: 3.0.0-pre.7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 3.0.0):
Disabled already-added items in dropdown