Search Issue Tracker
Feature Request
Votes
0
Found in
6000.0.56f1
6000.2.1f1
6000.3.0a5
Issue ID
UUM-114724
Regression
No
Adaptive Probe Volume ignores transparency in materials when the shader is created using Shader Graph
How to reproduce:
1. Open the attached “IN-112730” project
2. Open the “SampleScene”
3. Ensure that APV probes are displayed (Window → Analysis → Rendering Debugger → Probe Volumes → Display Probes)
4. Under the “unlit_material” GameObject in the Hierarchy, double-click the “Cube” GameObject to focus on it
5. Observe the APV probes in the room
6. Under the “shader_graph” GameObject in the Hierarchy, double-click the “Cube” GameObject
7. Observe the APV probes in the room
Expected result: The APV probes in both rooms display a dark gray color
Actual result: The APV probes in step 5 display a dark gray color, while the APV probes in step 7 are black
Reproducible with: 2023.1.0a1, 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Both the “unlit_material” and “shader_graph” GameObjects contain a child GameObject named “ceil”. One uses a material using the “Universal Render Pipeline/Lit” shader, and the other uses a shader made with Shader Graph. They are both white with the alpha channel set to “0.39”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
Resolution Note:
As a workaround has been provided, I will be closing this, as the issue tracked in our team roadmap.