Search Issue Tracker
Fixed in 2.2.0 and 3.0.0
Votes
0
Found in [Package]
2.1.1
Issue ID
1321990
Regression
No
[Adaptive performance] Sliders don't match their values when in the Simulator View Control Panel
How to reproduce:
1. Create a new project with the default 3D template
2. In the Package Manager, import the Adaptive Performance package
3. In the Game View, switch to the Simulator View
4. Open the Control Panel (top-right)
5. Fold out the Adaptive Performance settings
6. Inspect the sliders
Expected result: Sliders and slider values match together
Actual result: Slider and slider values don't match together
Reproducible with: 2.1.0, 2.1.1 (2021.1.0f1, 2021.2.0a9)
Couldn't test with: 1.1.10 (2018.4.33f1) 2.1.1 (2019.4.22f1, 2020.3.1f1) (Simulator View doesn't exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 2.2.0 and 3.0.0):
Fixed package version available in Unity 2021.2.0a18 and above