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Fixed in 12.0.0



Found in [Package]


Issue ID




A rectangular area is rendered with Spotlight when a Shader Graph Material with Built-In is used

Package: Shader Graph


How to reproduce:
1. Open the user's attached "" project
2. Open "SampleScene" Scene
3. Move around the "Spot Light" GameObject in the Hierarchy window
4. Observe the Scene view

Expected result: Circular area is rendered
Actual result: Rectangular area is rendered

Reproducible with: 12.0.0 (2021.2.0b1)
Can't test with: 11.0.0 or below (Built-In Active Target not supported in Shader Graph)

  1. Resolution Note (fix version 12.0.0):

    Fixed in: 2022.1.0a6

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