Search Issue Tracker
Fixed
Fixed in 2022.3.33f1, 6000.0.0b15, 7000.0.0a4
Votes
0
Found in
2022.3.20f1
2023.2.11f1
2023.3.0b8
6000.0.0b11
7000.0.0a1
Issue ID
UUM-64596
Regression
Yes
A random particle appears at a strange angle when spawning, then appears at the correct angle
Steps to reproduce:
1. Open the attached user's project "ParticleIssue.zip"
2. Enter Play Mode
3. The moment particles appear, only one frame is displayed at a strange angle
Expected results: Particles are always displayed at the same angle from the time they appear
Actual result: A random particles appear at a strange angle when spawning, then appears at the correct angle (see attached Repro.mp4)
Reproducible with: 2022.1.0a11, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Not reproducible in: 2021.3.35f1, 2022.1.0a10
Testing Environment: Windows 11
Not reproducible on: No other environment tested
Notes:
-Reproducible on Android (tested by user), iOS (tested by user), and Windows Standalone Player
-This issue is most likely related to UUM-58283 and uses the noise module as well
-On MacOS, there was a problem in 2022.3.19f1, but it was fixed in 2022.3.20f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment