Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
4.4.0
Issue ID
1286045
Regression
No
[ProBuilder] A Material can only be applied to the same face of a GameObject that was selected when saving a Scene
How to reproduce:
1. Open the attached "ProBuilder" project
2. Open the Scene "SampleScene"
3. Press CTRL+K to create a new Cube
4. Open The ProBuilder window (Tools->ProBuilder->ProBuilder Window)
5. Select the Face Selection in the Pro Builder (at the top of the Scene view)
6. Select one side of the cube in the Scene and press CTRL+S to save the Scene
7. Press on any other side of the cube and back on the same side of the cube you have previously selected
8. Right-click on the Scene name in the Hierarchy and select "Discard changes", then press "Ok"
9. Drag the "red" Material onto the cube
Expected results: The Material is applied to the whole GameObject
Actual results: The Material can only be applied to the previously selected face
Reproducible with: 4.4.0 (2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b9, 2021.1.0a3)
Notes:
- Using Pro Builder 3.0.1 and older after the steps you can't even apply the Material on the GameObject, on newer Pro Builder versions the Material is applied only on the face of the GameObject
- After all the steps pressing Ctrl+Z to undo the Material apply action the face on which the Material was applied will not be rendered anymore
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note (fix version 5.0.0):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/349