Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.8f1
Issue ID
UUM-16730
Regression
No
"A Hybrid Renderer V2 batch is using the shader "Universal Render Pipeline/Lit", but the shader is either not compatible with Hybrid Renderer V2" error thrown when URP/Lit material is used in a SubScene
How to reproduce:
1. Open the attached project "ECSSurvivor2020.zip"
2. Open Assets/Scenes/SampleScene.unity
Expected results: No errors in the Console window
Actual results: "A Hybrid Renderer V2 batch is using the shader "Universal Render Pipeline/Lit", but the shader is either not compatible with Hybrid Renderer V2" error in the Console window
Reproducible with: 0.51.1-preview.21 (2020.3.38f1, 2021.3.8f1)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself
- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS
- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion
Resolution Note:
We were not able to reproduce this issue. Please try with the latest version and re-open if this is still happening.