Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.10f1, 6000.2.0b8, 6000.3.0a2
Votes
0
Found in
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-109467
Regression
Yes
A custom bindable UIToolkit Element cannot be bound in the Editor when it is inherited from type 'Object'
How to reproduce:
1. Open the “ObjectInhTest.zip“ project
2. Open the “SampleScene“
3. Select the “BugExample.asset“ Asset in the Project tab
4. Observe the Console
Expected result: Nothing is logged
Actual result: A “ Field type ObjectBindable is not compatible with PPtr<$ScriptableObject> property "objField" “ warning is logged
Reproducible in: 6000.0.50f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Not reproducible in: 2022.1.0a1, 2022.3.63f1, 6000.0.49f1
Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Add comment