Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1311667
Regression
No
[2D][URP] Light 2D Shadow Strength is disabled by default when upgrading the Project to Universal RP 11.0.0
How to reproduce:
1. Open the attached "1311667_Repro" project in Unity 2020.2.3f1
2. Open the Scene "SampleScene" and observer the light and shadows
3. Close the project and open it in Unity 2021.2.0a3 (upgrade Universal RP to 11.0.0 if it didn't automatically)
4. Open the Scene "SampleScene" again and observe light and shadows
Expected results: The Shadow intensity doesn't get disabled by default and shadows still exist
Actual results: The Shadow intensity option gets disabled by default and shadows are lost
Reproducible with: 11.0.0 (2021.1.0b3, 2021.2.0a3)
Not reproducible with: 4.10.0-preview (2018.4.31f1), 7.5.3 (2019.4.20f1), 10.3.1 (2020.2.3f1)
Notes:
- The checkmark to enabled/disable Shadow Strength was introduced in Universal RP 11.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 11.0.0):
Fixed in 2021.1.13f1 (URP 11.0.0)
2021.2.0b4 (URP 12.0.0)