Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1311667
Regression
No
[2D][URP] Light 2D Shadow Strength is disabled by default when upgrading the Project to Universal RP 11.0.0
How to reproduce:
1. Open the attached "1311667_Repro" project in Unity 2020.2.3f1
2. Open the Scene "SampleScene" and observer the light and shadows
3. Close the project and open it in Unity 2021.2.0a3 (upgrade Universal RP to 11.0.0 if it didn't automatically)
4. Open the Scene "SampleScene" again and observe light and shadows
Expected results: The Shadow intensity doesn't get disabled by default and shadows still exist
Actual results: The Shadow intensity option gets disabled by default and shadows are lost
Reproducible with: 11.0.0 (2021.1.0b3, 2021.2.0a3)
Not reproducible with: 4.10.0-preview (2018.4.31f1), 7.5.3 (2019.4.20f1), 10.3.1 (2020.2.3f1)
Notes:
- The checkmark to enabled/disable Shadow Strength was introduced in Universal RP 11.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 11.0.0):
Fixed in 2021.1.13f1 (URP 11.0.0)
2021.2.0b4 (URP 12.0.0)