Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3.3f1
Issue ID
1327021
Regression
No
[2D][Tilemap] Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
[2D][Tilemap] Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
Also applies to Grid when it is disabled
Repro steps:
- Click on Tilemap object in SampleScene
- Observe Active Tilemap in palette window shows "Tilemap" selection
- Use Brush tool and attempt to paint in Tilemap object
- Enable Tilemap and observe tiles are painted even when Tilemap is disabled
Expected result: Active Tilemap should show Nothing if all tilemaps in scene is disabled
Actual result: Active Tilemap still shows the last tilemap to be disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2021.2.0a15 and above