Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3.3f1
Issue ID
1327021
Regression
No
[2D][Tilemap] Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
[2D][Tilemap] Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
Also applies to Grid when it is disabled
Repro steps:
- Click on Tilemap object in SampleScene
- Observe Active Tilemap in palette window shows "Tilemap" selection
- Use Brush tool and attempt to paint in Tilemap object
- Enable Tilemap and observe tiles are painted even when Tilemap is disabled
Expected result: Active Tilemap should show Nothing if all tilemaps in scene is disabled
Actual result: Active Tilemap still shows the last tilemap to be disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- Crash on RebuildTransformHierarchyOrMarkForDestruction when opening a scene
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range
- The characters of the bottom option in the Scene View Debug Draw Mode dropdown menu are cut off
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2021.2.0a15 and above