Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3.3f1
Issue ID
1327021
Regression
No
[2D][Tilemap] Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
[2D][Tilemap] Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
Palette window's Active Tilemap still shows Tilemap which is disabled in sceneview
Also applies to Grid when it is disabled
Repro steps:
- Click on Tilemap object in SampleScene
- Observe Active Tilemap in palette window shows "Tilemap" selection
- Use Brush tool and attempt to paint in Tilemap object
- Enable Tilemap and observe tiles are painted even when Tilemap is disabled
Expected result: Active Tilemap should show Nothing if all tilemaps in scene is disabled
Actual result: Active Tilemap still shows the last tilemap to be disabled
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2021.2.0a15 and above