Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.1.X, 2021.2.X
Votes
0
Found in
2021.2.0b1
Issue ID
1348123
Regression
Yes
[2D][Tilemap] Gizmos do not appear in tile palette window when toggling on the button
[2D][Tilemap] Gizmos do not appear in tile palette window when toggling on the button
Scripted visual gizmos do not appear in tile palette window when toggling on the gizmo button
Repro steps:
- Open tile palette prefab in prefab view mode, observe Layer1 child object has Tilemap Gizmos script attached
- Observe what palette should look like with gizmos enabled
- Open tile palette window
- Set "New Palette" as current active palette in tile palette window
- Enable gizmo button, observe gizmos not rendered in window
Expected result: Gizmos appear in tile palette window when gizmo button is toggled on
Actual result: Gizmos do not appear in tile palette window when gizmo button is toggled on
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version 2022.1):
A fix for this issue will be available on Unity 2022.1.0a3 and above
Resolution Note (fix version 2021.2):
A fix for this issue will be available on Unity 2021.2.0b6 and above
Resolution Note (fix version 2021.1):
A fix for this issue is available on Unity 2021.1.17f1 and above