Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.0.2
Issue ID
1242924
Regression
No
[2D SpriteShapeProfile] "Expanding invalid MinMaxAAB" exception thrown on changing Broken value in ShapeTangentMode
"Expanding invalid MinMaxAAB" exception thrown on changing Broken value in ShapeTangentMode on editing Script
Steps to Repro:
1. Create a new Project
2. Install 2D SpriteShape (if not installed)
3. Project > Create > Sprite Shape Profile > Open Shape
4. Click on New SpriteShapeProfile > Inspector > burger button > Edit Script
5. Change Broken value to 3
6. Drag New SpriteShapeProfile in Hierarchy
Expected Result: New SpriteShapeProfile should be dragged in the Hierarchy without any error
Actual Result: "Expanding invalid MinMaxAABB" exception is thrown
Reproducible on: 2020.2.0a10, 2020.1.0b8, 2019.3.10f1, 2019.2.12f1, 2019.1.014f1, 2018.4.22f1
Environment: Windows 10 and Mac 10.14
Stack Trace:
Expanding invalid MinMaxAABB
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment