Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a3
Issue ID
1193970
Regression
No
[2D] "Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases
"Invalid targetHash" and "Assertion failed" error messages when deleting packed atlases
Error messages occur when atlases are packed, playmode is started then stopped and an atlas is deleted.
Repro steps:
1. Open attached project
2. Open "SampleScene" if it is not open
3. Start and stop playmode
4. Delete an atlas under Assets > Atlases
5. Observe errors:
GetLoadedImportedAssetsAndTargetHashes called with invalid targetHash
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Assertion failed on expression: 'it->second.IsValid()'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Expected Result: No error messages are displayed when atlases are deleted
Actual Result: Error messages are displayed when atlases are deleted
Reproducible with:
Version 2020.1.0a3 (66e2a8618a73)
-
atr0phy
Apr 17, 2020 06:43
Pretty sure this isn't fixed. In v2020.1.0b5.3485, simply creating a new HDRP project throws this error as soon as the sample scene loads.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24