Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a5
2020.2.0a15
Issue ID
1255909
Regression
No
[2D] In Sprite atlas, the " Show Platform setting for" button is overlapping with the "Secondary texture name" button
Steps to repro:
1. Create a new project with 2D Template
2. Project > Create > 2D > Sprite Atlas > Inspector > Show Platform setting for > Main Texture dropdown > New secondary Texture settings
3. Observe the " Show Platform setting for" button is overlapping with the "Secondary texture name" button.
Actual Result:
In Sprite atlas, the " Show Platform setting for" button is overlapping with the "Secondary texture name" button.
Expected Result:
" Show Platform setting for" button should not overlap with the "Secondary texture name" button and it should be well separated from each other.
Occurring in:
2020.2.0a15, 2020.2.0a5
Note: In Sprite atlas, the " Show Platform setting for" button is introduced in 2020.2.a5.
Environment:
Windows10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scroll button for Code Preview section automatically selects all of the code
- Memory increases indefinitely when playing VLC video stream
- An invisible Element without edges is left over when a Preview is converted to a Floating Window in the Inspector
- All "Multiplayer Center" window becomes blank and "Console" displayes "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine.UIElements.VisualElement+SimpleScheduledItem" when user changes docked "Multiplayer Center" window position
- Closing HDR Color window after selecting a colour with Colour Picker closes HDR Gradient Editor (linear) window as well
Resolution Note (fix version 2020.2):
Fixed be Unity Editor Version: 2020.2.0a19.2490