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Votes

0

Found in

2018.3.0a6

2018.3.8f1

2019.1.0a1

2019.2.0a1

Issue ID

1138278

Regression

No

2D Contact Normals are sometimes incorrect when using Circle 2D and Edge 2D Colliders

Physics2D

-

How to reproduce:
1. Open the "Test" Scene in the attached "Physics2DTest.zip" Project
2. Enter Play Mode
3. Leave only the Error Debugging enabled in the Console
4. Observe the Console

Expected Behavior: Contact Normal delta is minimal as the Object is moving smoothly on the surface
Actual Behavior: Contact Normal delta sometimes gets large

Reproducible with: 2018.3.10f1, 2019.1.0b8, 2019.2.0a9

Note: Could not test with 2017.4 versions because the prefabs break and Collider Interface lacks functionality

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