Search Issue Tracker

Won't Fix

Votes

0

Found in

2017.4

2017.4.33f1

Issue ID

1193735

Regression

No

[2017.4][UWP] Player crashes with GrabPass shader

Steps to reproduce:
1. Download and open the attached project
2. Build project for UWP (.NET or IL2CPP)

Results: Player crashes. Assertion failed on expression: 'MemoryEquals(entry->m_RenderTextureDesc, rtDesc)'

Reproduced with: 2017.4.33f1
Not reproducible with: 2018.4.12f1

UnityPlayer.dll!ShaderLab::GrabPasses::Add(class ShaderLab::Pass *,class Camera const *) Unknown
UnityPlayer.dll!DoForwardShaderRenderLoop(struct RenderLoopContext const &,struct dynamic_array<struct RenderObjectData,8> &,struct CullResults const &,bool,bool,bool,enum Camera::RenderFlag) Unknown
UnityPlayer.dll!DoRenderLoop(struct RenderLoop &,enum RenderingPath,struct CullResults &,struct ShadowMapCache &,bool) Unknown
UnityPlayer.dll!Camera::DefaultPerformRenderFunction::operator()(class Camera *,enum RenderingPath,struct CullResults *) Unknown
UnityPlayer.dll!Camera::MultiCustomRender(struct CullResults &,class Camera::PerformRenderFunction * const *,unsigned __int64,bool) Unknown
UnityPlayer.dll!Camera::DoRender(struct CullResults &,struct SharedRendererScene const &,enum Camera::RenderFlag,class Camera::PerformRenderFunction *) Unknown
<...>

  1. Response avatar

    Resolution Note:

    Doesn't meet the quality bar for an LTS release

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.