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Won't Fix
Votes
0
Found in
2017.4
2017.4.33f1
Issue ID
1193735
Regression
No
[2017.4][UWP] Player crashes with GrabPass shader
Steps to reproduce:
1. Download and open the attached project
2. Build project for UWP (.NET or IL2CPP)
Results: Player crashes. Assertion failed on expression: 'MemoryEquals(entry->m_RenderTextureDesc, rtDesc)'
Reproduced with: 2017.4.33f1
Not reproducible with: 2018.4.12f1
UnityPlayer.dll!ShaderLab::GrabPasses::Add(class ShaderLab::Pass ,class Camera const ) Unknown
UnityPlayer.dll!DoForwardShaderRenderLoop(struct RenderLoopContext const &,struct dynamic_array<struct RenderObjectData,8> &,struct CullResults const &,bool,bool,bool,enum Camera::RenderFlag) Unknown
UnityPlayer.dll!DoRenderLoop(struct RenderLoop &,enum RenderingPath,struct CullResults &,struct ShadowMapCache &,bool) Unknown
UnityPlayer.dll!Camera::DefaultPerformRenderFunction::operator()(class Camera ,enum RenderingPath,struct CullResults ) Unknown
UnityPlayer.dll!Camera::MultiCustomRender(struct CullResults &,class Camera::PerformRenderFunction * const ,unsigned __int64,bool) Unknown
UnityPlayer.dll!Camera::DoRender(struct CullResults &,struct SharedRendererScene const &,enum Camera::RenderFlag,class Camera::PerformRenderFunction ) Unknown
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