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Found in [Package]
2.0.0a7
Issue ID
BOLT-737
Regression
No
2.0.0a7 Bolt Setup Wizard comes up after C# script compilation
<pre><p><img src="/s/attachments/21929/5/1072/eb32586332f34ab418e1e881c82b5405.png"></p></pre>
<p><br><br></p><pre>Skipping serialization of Bolt.Core.ProjectSettings (DictionaryAsset) to prevent data loss because it failed to deserialize.<br><br>UnityEngine.Debug:LogWarning(Object, Object)<br>Ludiq.Serialization:OnBeforeSerializeImplementation(LudiqAsset, FullSerializationData&, SerializationData&, Boolean) (at Assets/Ludiq/Ludiq.Core/Runtime/Serialization/Serialization.cs:621)<br>Ludiq.LudiqAsset:UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() (at Assets/Ludiq/Ludiq.Core/Runtime/Unity/LudiqAsset.cs:21)</pre><p><br></p><pre>Failed to deserialize DictionaryAsset#16076 using Odin Serializer.<br>System.Runtime.Serialization.SerializationException: Deserialization into 'Ludiq.DictionaryAsset' failed. ---> Ludiq.OdinSerializer.SerializationAbortException: Deserialization of type 'Ludiq.DictionaryAsset' aborted. ---> Ludiq.OdinSerializer.SerializationAbortException: The following error was logged during serialization or deserialization: Data layout mismatch; skipping past node boundary when exiting array.<br> at Ludiq.OdinSerializer.DebugContext.LogException (System.Exception exception) [0x00016] in C:\Users\lazlo\Projects\LudiqOdinSerializer\OdinSerializer\Core\Misc\SerializationConfig.cs:240 <br> at Ludiq.OdinSerializer.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Ludiq.OdinSerializer.IDataReader reader) [0x00216] in C:\Users\lazlo\Projects\LudiqOdinSerializer\OdinSerializer\Unity Integration\UnitySerializationUtility.cs:1715 <br> --- End of inner exception stack trace ---<br> at Ludiq.OdinSerializer.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Ludiq.OdinSerializer.IDataReader reader) [0x0027b] in C:\Users\lazlo\Projects\LudiqOdinSerializer\OdinSerializer\Unity Integration\UnitySerializationUtility.cs:1730 <br> at Ludiq.OdinSerializer.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Ludiq.OdinSerializer.SerializationData& data, Ludiq.OdinSerializer.DeserializationContext context, System.Boolean isPrefabData, System.Collections.Generic.List`1[T] prefabInstanceUnityObjects) [0x00431] in C:\Users\lazlo\Projects\LudiqOdinSerializer\OdinSerializer\Unity Integration\UnitySerializationUtility.cs:1435 <br> at Ludiq.OdinSerializer.UnitySerializationUtility.DeserializeUnityObject (UnityEngine.Object unityObject, Ludiq.OdinSerializer.SerializationData& data, Ludiq.OdinSerializer.DeserializationContext context) [0x00000] in C:\Users\lazlo\Projects\LudiqOdinSerializer\OdinSerializer\Unity Integration\UnitySerializationUtility.cs:1155 <br> at Ludiq.Serialization.OdinDeserializeInto[T] (Ludiq.OdinSerializer.SerializationData data, T& instance) [0x00022] in C:\GameDev\alpha7\Assets\Ludiq\Ludiq.Core\Runtime\Serialization\Serialization.cs:404 <br> --- End of inner exception stack trace ---<br> at Ludiq.Serialization.OdinDeserializeInto[T] (Ludiq.OdinSerializer.SerializationData data, T& instance) [0x00090] in C:\GameDev\alpha7\Assets\Ludiq\Ludiq.Core\Runtime\Serialization\Serialization.cs:417 <br> at Ludiq.Serialization.OnAfterDeserializeImplementation[T] (T uo, Ludiq.FullSerializationData fullData, Ludiq.OdinSerializer.SerializationData odinData, System.Boolean& deserializationFailed) [0x00058] in C:\GameDev\alpha7\Assets\Ludiq\Ludiq.Core\Runtime\Serialization\Serialization.cs:698 <br>UnityEngine.Debug:LogError(Object, Object)<br>Ludiq.Serialization:OnAfterDeserializeImplementation(LudiqAsset, FullSerializationData, SerializationData, Boolean&) (at Assets/Ludiq/Ludiq.Core/Runtime/Serialization/Serialization.cs:702)<br>Ludiq.LudiqAsset:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (at Assets/Ludiq/Ludiq.Core/Runtime/Unity/LudiqAsset.cs:26)</pre>
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