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WebGL build crashes before launching game environment
To reproduce:1. Open attached project2. Build & run for WebGL3. Wait for the app to load on your browser4. Notice that the app c... Read more
[OpenGL] Unity build crashes immediately running under Sandy Bridge inte...
Steps to reproduce: Note: Only reproducible on machine with Sandy Bridge integrated GPU as the primary graphics adapter. 1. Open the... Read more
Crash after trying to add a non-existing Material and a script to a game...
To reproduce:1. Open attached project2. Select Mat, NavAgentController and New Material assets from the Project view3. Drag them int... Read more
[Camera] Shadows are being incorrectly culled
Shadows are being incorrectly culled and will suddenly reappear as the camera moves. Reproduction Steps:1. Run the scene 'ShadowTest... Read more
Object accelerating through AddForce(Vector3.zero)
-e: sphere object gets velocity over time and starts moving veeeery slow and builds up in speed, altough the vector is (0,0,0) -repr... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project2. Select GameObject->3D Object -> Tree3. IndexOutOfRangeException is ca... Read more
In Profiler GPU usage eats lots of memory
In Profiler GPU usage eats lots of memory 1 Create new project and open Profiler window2 In Profiler Add Profiler-> GPU - GPU usa... Read more
Image effects with DX11 causes black screen in game view
1. Open project.2. Open scene "test".3. Notice that game view is black.4. Change to DX9.5. Now everything works as it should be. Reg... Read more
OnTransformChildrenChanged() called twice
To reproduce the bug follow the steps1. Open "case_688317-OnTransformChildrenChangedCalledTwice" project2. Open "Main" scene3. Run s... Read more
Rendering trees with shadows to an off-screen buffer breaks renderer
How to reproduce: 1. Open attached project2. Open scene TestScene.unity- Scene contains a few cameras as well as a few primitive obj... Read more
All about bugs
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