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[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce:1. Open the attached "Repro1270381.zip" Project2. Make sure that ARMv7 and ARM64 are selected in Project Settings &... Read more
References on Prefabs aren't automatically added when the target of the ...
How to reproduce:1. Open the attached "1270634 repro" project2. Extract files from "TheMissingFiles.zip" archive to the Assets folde... Read more
Progressive lightmapper and Enlighten Baked GI results don't match
Reproduction steps:1. Open attached project "Progressive.zip"2. Open scene "Scene1", in Scene View, examine GameObjects3. Open scene... Read more
The display names for keyboard keys in the input debugger do not match t...
The display names for keyboard keys in the input debugger do not match those defined in input system package. One consequence is tha... Read more
[VisualEffectGraph] Crash on UnityEngine.VFX.VisualEffect.SetGradient wh...
How to reproduce:1. Open attached project "1271839_repro.rar"2. Open "Main" scene3. Enter Play Mode Expected result: Editor crashesA... Read more
A keyframe is set in a wrong position when animating a Timeline Clip whi...
How to reproduce:1. Open the attached "1274892" project2. Open the "SampleScene" Scene3. Open the Timeline window (Window->Sequen... Read more
[Memory Profiler] Errors when saving renamed snapshot with invalid chara...
Reproduction steps:1. Open attached project "MemProfiler.zip"2. In Memory Profiler window, Capture Editor3. Rename the snapshot to i... Read more
Crash on StackWalker::GetCurrentCallstack when calling GrammarRecognizer...
How to reproduce:1. Open attached project "Case_1268538" and load Scene "TestVoiceRecognition"2. Enter Play Mode3. Plug a microphone... Read more
[Bug] [HLSLcc] Bad codegen on GLES2/3 when using "precise" keyword
Using a shader with a "precise" keyword on a variable produces code that doesn't compile on GLSL ES.u_xlat_precise_vec4 is not decla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Binding a mipmap as UAV to a compute shader causes validation errors with WebGPU
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar