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[iOS] Frame rate is unstable on 5.x, leads to CPU throttling
Steps to reproduce: 1. Open attached project2. Build for iOS with 'Development build' and 'Autoconnect profiler' enabled3. Build Xco... Read more
[ForwardLights] Point/Spot lights clip prematurely in Forward rendering ...
Point and spot lights clip prematurely when they approach the top or the bottom edge of the camera. Repro steps:1. Open LightingIssu... Read more
[Standard Assets] Particles scene crash / exceptions
-e: see title, scene from unity standard assets -repro:--1) get Standard Assets from A$ https://www.assetstore.unity3d.com/en/#!/con... Read more
[Android] Application freezes on splash screen
Application freezes on splash screen Regression since 5.4.0b4 Read more
[AW] Only first Rotation is keyed
When recording animation in the Animation Window, only the first rotation gets keyed... all other rotations at another time do not g... Read more
[Editor] Unable to edit the Alpha value in a Particle in the Editor due ...
[Particles] Unable to edit the Alpha value in a Particle in the Editor Title: The particle alpha channel text box is not displayed a... Read more
[MenuItem] Alt + Keycode shortcuts opens File menu instead of executing ...
How to reproduce:1. Open the attached project2. Use shortcut Alt+H3.(Expected) It should execute the script and print "hello!" in th... Read more
Animation Compression distorts animation
Animations get skewed/distorted when animated objects are scaled and "Optimize Game Objects" is selected How to reproduce: 1. Open t... Read more
NullReferenceException when deleting object with 2D Rect Mask component ...
Steps to reproduce: 1. Open attached project "766771.zip"2. Open scene "repro"3. In Hierarchy, select "GameObject > GameObject"4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types