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[SpeedTree] GetLocalizedString error messages when loading scene with trees
Steps to reprouce: 1. Download and import attached project. (LoadScene.zip)2. Open scene: main.3. Play.4. Press UI Button.5. Inspect... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more
[OSX] Application.CaptureScreenshot produces different colors than in pl...
Reproduction steps:1. Open attached project2. Open and play "Main" scene3. Press the "Space" button to capture screenshot4. Notice t... Read more
Can't get accurate transform.position of a Grid-Set RectTransform in Awa...
How to reproduce:- Open MainScene from the attached project- Turn on Play Mode- Camera should locate to an offset Z position from th... Read more
[GI] Reflection Probe set to "Realtime" causes Unity to crash when objec...
Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing... Read more
Editor won't start with a path including multi-byte characters
What happens:Unity.exe won't start. You'll see nothing but black window. How to reproduce:Install Unity at the path including multi-... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce:1. Download and open attached project "764744_repro.zip"2. Open scene "Main"3. Open "Animation" tab (Window->A... Read more
LightmapSettings.lightmaps[0].lightmapFar not providing Texture2D lightmap
Repro steps:1) Open my attached project and BakedPrefabs -> BakeLightmapPrefabs.scene2) Click on Tower object and scroll in the I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closing a Sub Scene with DynamicBuffer to MetaChunkEntity in Play mode
- Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
- Player gets a grey filter over the whole window when Player is in Exlcusive window mode and HDR is enabled
- Missing VisionOS "Target minimum VisionOS Version" Field in the Project Settings window
- External Script Editor preference resets to last set IDE when switching Unity Editor versions