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[Vulkan] Opening UIElements Debugger for Custom Window crashes Unity
How to reproduce:1. Open attached project (Repro 2019.1 Inpector Crash.zip).2. Open Window > Replicate Bug 2.3. Using right-click... Read more
References to identical named .fbx model sub-meshes become broken when u...
Steps to repro:1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.32. Open Sample scene3. See MyP... Read more
[Templates] Line Endings for New Scripts are set to Windows by default w...
If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more
[LWRP][OpenGLES3]LWRP Demo Scene is much darker when Using OpenGL3
To reproduce:1. Open the user's attached project2. Select OpenGLES3 as preferred Graphics API for Android3. Build and run Expected: ... Read more
Timeline Preview displays object as active on the last frame of Activati...
Steps to reproduce:1. Open "SampleScene" from the attached project2. Open Timeline window3. Select "TimelineObject" in hierarchy4. G... Read more
[iOS] Render Over Native UI doesn't show iOS native UI in the background
To reproduce:1. Open attached project "TransparentBackgroundTest.zip"2. Make sure that Render Over Native UI setting in Player Setti... Read more
[MemoryProfiler] AddupRawRefCount loop variable overflows when capturing...
Reproduction steps:1. Inspect the source code for the "Memory Profiler" package2. Open the source file "ManagedDataCrawler.cs"3. Obs... Read more
Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more
"-executeMethod" does not await and exits without completing when the me...
Steps to repro:1. Download and extract the project2. Run the Test method in batch mode (using `-batchmode -projectPath <> -exe... Read more
Sub-emitter Trails flicker when Sub-emitter particles are cleared before...
How to reproduce:1. Open the attached project ("case_1146677-ParticleTrailBugDemo")2. Enter Play Mode Expected results: Particle Sys... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used