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SocketException is thrown when creating a Socket with IPv6 AddressFamily...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Notice SocketException in console:SocketException: An a... Read more
Profiler window is unresponsive after selecting a sample that contains a...
Steps to reproduce:1) open the project2) open profiler3) turn on: "Deep Profile", "Profile Editor" and "Record"4) Click "BugReport/O... Read more
[GI] Realtime GI periodic perf spikes, regression since 5.3.0
To reproduce:1. Open attached project2. Open Profiler3. Start the scene "Siegburg"3. Notice Rendering spikes in CPU Usage tab Spikes... Read more
[Compute] Multiple internal errors when compiling shader
Steps to reproduce: 1. Open attached project2. In console, notice multiple internal errors when compiling shader Compared to 5.0.4f1... Read more
[Avatar] Scene isn't reopened after configuring avatar
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "Robot Kyle"4. Click on Avatar field to qui... Read more
SerializedObject_Get_Custom_PropInspectorMode crash after holding mouse ...
To reproduce:1. Open attached project2. Do not change layout of Unity3. Open "Test" scene4. Select "Cube" in hierarchy5. Drag header... Read more
[ARM] System.Func return value is broken
System.Func return value is broken on Android devices as it return incorrect values Read more
Ambient probe affects all dynamic objects even if Ambient intensity is 0
To reproduce:1. Open attached project2. Bake GI3. Notice that dynamic sphere is affected by sky even though ambient and reflection a... Read more
[MSE] Changing the active scene manager causes differences in rendering ...
Steps to repro:1. Launch the attached project2. Load scene 23. Click on play4. If the button does not appear in the screen then stop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping