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1
votes
Fixed

RectTranfrom values of prefab with Canvas are lost after instantiation

UI

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Oct 14, 2015

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Version/s:

How to reproduce:1. Open the attached project2. Open and play test scene (it has Test.cs script on Canvas GO which load and instanti... Read more

0
votes
Fixed

Importing lighting data asset bigger than 2GB fails.

Progressive Lightmapper

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Oct 16, 2015

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Version/s:

The size of the byte array storing the blob of Enlighten data fails be deserialized properly, which leads us to attempting to alloca... Read more

2
votes
Fixed

[Crash] Calling SkinnedMeshRenderer.BakeMesh crashes at Mesh::SetChannel...

Graphics - General

-

Oct 16, 2015

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Version/s: 5.3.0b3

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Run it4. Observe a crash Note: BakeMesh.cs has simple script whi... Read more

0
votes
Fixed

No text field focus on Add Behaviour

Animation

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Sep 21, 2015

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Version/s: 5.2.0f3

Steps to reproduce:0. Create new project.1. Create new script.2. Create an Animator Controller.3. Press on any state.4. Press "Add B... Read more

0
votes
Fixed

Audio Low Pass Filter doesn't work on Audio Listener

Audio

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Oct 02, 2015

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Version/s: 5.2.0f3

Audio Low Pass Filter does not work correctly on Audio Listener while on Audio Source it is still working correctly. Steps to reprod... Read more

1
votes
Fixed

[iOS][ODR] OnDemandResources.PreloadAsync never reports progress

tvOS

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Oct 15, 2015

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Version/s: 5.1.4b16

OnDemandResourcesRequest.progress never report any intermediate values between 0 and 1 after OnDemandResources.PreloadAsync is calle... Read more

1
votes
By Design

Custom shadered image is not rendered while in a parent's mask

UI

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Oct 12, 2015

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Version/s: 5.2.1p3

Repro steps:1) Open the project and Main scene2) Play it and notice only one bar updates3) Select Background->Masked->Panel an... Read more

0
votes
Fixed

[OldGUI] GUIText has line spacing is way smaller compared to previous ve...

UI

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Oct 15, 2015

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Version/s: 5.3.0b2

Steps to reproduce: 1. Open attached project2. Open 'game' scene3. Notice how the smaller line spaces affect the text (for example, ... Read more

0
votes
Fixed

Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...

Terrain

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Oct 16, 2015

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Version/s:

Steps to reproduce:1. Open attached project's scene "Test".2. Exit Unity Editor.3. Editor crashes. Crash is caused by HideFlags.Dont... Read more

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