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[Editor] Tooltips of "Scenes in Build" always appear at the center of th...
On mouse hovering on "Scenes in Build", tooltips always appear on the center of the Build Setting window, Refer the attached video S... Read more
Collections are not set dirty when adding or removing tables
When we remove a table or add a loose table the collection does not get set dirty which means the change is never saved.More info he... Read more
[PackMan] Custom package suffixes (other than preview) are not shown in ...
How to reproduce:1. Open the attached 'project-1262982.zip' project2. Open the Package Manager3. Inspect the installed version of '!... Read more
[Waiting on User Reply]Holograms displaced on HoloLens 2 with XR Plugin ...
1. What happened After adding the XR Plugin Management package to an HoloLens 2 project, the holograms appear in the wrong position,... Read more
Image does not match background color when loaded using UnityWebRequest
How to reproduce:1. Open the attached 'project-1263825.zip' project2. Enter Play mode3. Observe the loaded image Expected result: an... Read more
[XR][Quest][URP] Universal RP XR apps built from recent Graphics master ...
Universal RP apps crash on Quest upon launch when built from recent Unity trunk with recent Graphics master, including:- Version: 20... Read more
[Bolt] Bolt 1 Graph Context menus do not respect their Node Variable pos...
Reproduction steps:1. Open the attached project "BoltRepro.zip"2. In the Project window under the "Assets" folder open "Repro Flow.a... Read more
[Graphics]Android build with Compute Skinning option causes broken blend...
Reproduction steps:1. Open the attached "1260887.zip" project2. Build to an Android device3. Observe the provided eye blinking model... Read more
NullReferenceException when passing a NativeArray<Entity> to a struct
How to reproduce:1. Open user attached project "AStarErrorReport.zip"2. Open "AStarErrorTest" Scene3. Enter Play Mode and observe th... Read more
[Mobile] [OpenGL] Graphics.DrawMeshNow causes UGUI elements to be drawn ...
Reproduction steps:1. Open project in "draw_mesh_now2.zip"2. Switch Graphics API to OpenGL ES 2 or 33. Build for iOS and deploy the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open