Search Issue Tracker
Image added to the label in PropertyDrawer.OnGUI() is displayed in the w...
How to reproduce:1. Open the attached project2. Open Test scene3. Select Camera game object4. Notice that modifying the image of the... Read more
[OpenGl Core 5.3] Unity crashes if GlCore chosen in player settings
Steps: 1. Open player settings.2. Untick second "Automatic Graphics API" (OSX).3. Make GlCore first in list.4. Guess what!? Yes, cra... Read more
Dynamic Audio clip throws useless error
-e: when creating a clip in webgl it throws:"Cannot get data on compressed samples. Changing the load type to DecompressOnLoad on th... Read more
The PollInit method when being passed a buffer to be converted to a stri...
How to reproduce: 1. Open attached project (project.zip)2. Open scene main.unity3. Build to WebGL and run- In the web development co... Read more
Crash when leaving a specific scene
Unity might crash when leaving a specifically set up scene. Steps to reproduce:1. Open project's Bedroom_nature scene2. Open Bedroom... Read more
[Android] Building fails if icon and string resources are specified in A...
Building for Android not working if icon and string resource are specified in the manifest file. Read more
Crash during building when calling PrefabGenerator.Generate in a PostPro...
Steps to reproduce: 1. Open the attached project2. Try to build the project for Windows standalone3. Unity editor will crash4. Remov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
- Scene View Camera overlay preview goes out of Scene View bounds when the Scene View is resized vertically
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active