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Rendering trees with shadows to an off-screen buffer breaks renderer
How to reproduce: 1. Open attached project2. Open scene TestScene.unity- Scene contains a few cameras as well as a few primitive obj... Read more
[Linux] realtime GI scene issues
-e: the realtime scene from the test project show several issues -repro:--build project--run on Linux--NOTICE: golden barrel is blac... Read more
WebGL build fails with Chrome 42
-e: WebGL export fails on Chrome 42 -repro:--create simple project--run in Chrome 42--NOTICE it fails Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
Obstacle Carving resets the target destination to starting destination
To reproduce: 1. Open attached project2. Open Test scene3. Enter play mode4. Observe the spawning sphere's Expected result: They rep... Read more
Billboard Renderer component needs an icon
A new component has been added under Miscellaneous -> Billboard Renderer (http://i.imgur.com/4Fih5kq.png) in Unity 5.1, but it do... Read more
[Mac-only] Crash when opening Drag And Drop scene in UI project after re...
- Open attached project- You will see some tabs that failed to load: http://i.imgur.com/99lvNON.png- Right click on them and remove ... Read more
[Gizmos] InSelectionHierarchy does not draw gizmo when the child is sele...
To reproduce this issue: 1. Open the 'scene'2. Select 'Main Camera'3. Gizmo is shown in the scene4. Select its child4. No gizmo is s... Read more
Crash when using Static Cubes and Terrain for NavMesh
To reproduce:1. Open attached project2. Open Tests cene3. Enter play modeExpected result: Play mode startsActual result: Crash Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template