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[Cubemap] Applying Specular Convolution to a highres cubemap needs a Can...
Applying Specular Convolution to a highres cubemap can take a few minutes and the operation is blocking (Editor can't be used while ... Read more
Applying Diffuse (Irradiance) convolution to a Cubemap texture results i...
- Pick any texture imported as a Cubemap- Set the Convolution Type to Diffuse (Irradiance)- Apply the changesThe result is an all wh... Read more
Searching the documentation for "Texture Importer" doesn't show any results
The search option in the documentation is flawed. It took me a very long time to find the manual page that explains the different Te... Read more
MeshCollider related error message doesn't point to asset or game object...
Error "Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0" gets printed in the Console a n... Read more
Cubemap texture import options are not documented
http://docs.unity3d.com/Manual/class-TextureImporter.html contains documentation for import settings of all types of textures we sup... Read more
Mecanim Events popup window throws NullRefExceptions
Simply create a Mecanim event and click on it to get the Event window opened. Console starts getting spammed by exception errors. Se... Read more
[AnimationEvent upgrade] Enum and AnimEvent options missing from Mecanim...
- Create a Mecanim event- Create a script with a method having the name of the event, but that takes two arguments instead of one- A... Read more
Argument of type Object for Mecanim Animation event can cause problems
The event system in the old ANimation system had support for arguments of type GameObject. Mecanim events generalize that and have s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Characters overlap preceding text when monospace tags are used on a TMP_Text component set to RTL
- Wrong range is displayed in a 'resolutionPerPatch is clamped to the range of' warning
- Debug mode fails to build in Visual Studio when .csproj file is generated for Built-in packages
- "Too many sprite tiles on Image" error is spammed in the Console when editing Pixels Per Unit Multiplier on a Tiled Image Type for Scroll View
- Reimporting the Multiplayer Center Starting Sample automatically opens the "Example" scene without prompting to save the current dirty scene