Search Issue Tracker
OSX color picker needs to be closed manualy
Steps to reproduce : - go to Preferences and check the OSX Color Picker mark- open the color picker for a material- click away and n... Read more
Errors when installing Playmaker
Steps to reproduce : - import the Playmaker package from the Asset Store and notice the errors. error CS1704: An assembly with the s... Read more
[ScriptUpdater] Script Updater fails to run when importing NGUI package
Steps to reproduce : - import the NGUI package from the Asset Store and notice the errors https://www.assetstore.unity3d.com/en/#!/c... Read more
Preserve aspect should not show up when there's no sprite
Steps to reproduce : - create an Image- remove the Source Image and notice the Preserve Aspect option is still there Read more
Reset doesn't clear the vertex buffer for Image and Raw Image
Steps to reproduce : - create an Image- add a sprite- click on the cog for the component- choose Reset and notice that the image is ... Read more
Undo doesn't work for direction in the UI components
Steps to reproduce : - create a Slider or a Scrollbar- change the direction- press ctrl + z and notice it doesn't work Read more
[tvOS] Corridor Lighting Example project is not working on AppleTV with ...
[tvOS] Corridor Lighting Example project is not working on AppleTV with Metal & OpenGLES3 Steps to reproduce: 1. Open new Unity ... Read more
[Retina] Poor Text quality on Retina display using non-native Screen Res...
Reproduction Steps:1. Open User's project2. Make builds resizable (PlayerSettings > Resizable Windows)3. You can use Default Scre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld