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InputField cursor is not aligned with the text properly
To reproduce:1. Create a new project2. GameObject -> Create UI -> Text3. Add the InputField component to the Text element4. Cl... Read more
Cannot drag Hierarchy children to be first child of parent
Steps to reproduce : - create a new project- create a few game objects in the Hierarchy and add them as children of another object- ... Read more
Inconsistent naming behavior between files & folders
To reproduce:1. Create a new project2. Create a folder, name it "0.1"3. Duplicate the folder - its copy is called "1.1"4. Create a p... Read more
CreateUI -> Text causes NullReferenceException
1. Create a new project2. GameObject -> CreateUI -> Text3. NullReferenceException in the console Read more
Spring Joint page is incomplete and containing some confusing explanations
http://docs.unity3d.com/Documentation/Components/class-SpringJoint.html Missing:Auto Configure ConnectConnected Anchor Confusing exp... Read more
Serialization depth warning thrown when a property exposes a reentring c...
To reproduce:1. Open attached project2. Open scene "test false positive"3. Reimport the "TestSerializationDepthFalsePositive" script... Read more
No warning when a cyclic reference is ignored in serialization
To reproduce:1. Open attached project2. Open scene "test missing warning"3. Note that there is a "test missing warning" object in sc... Read more
2D project previously used with older Unity version does not have its sc...
Steps to reproduce:1. Open project, which was previously used with 4.3.4f1, with 4.5.0b5 version2. Scene view will be set to 2D, but... Read more
Animator.Play() doesn't execute as expected
Description:calling animator.Play() one after another doesn't work - the second invocation is ignored. To reproduce:1. Open the atta... Read more
Disabling and enabling a toggle group while scene is playing causes all ...
1. run widget scene in gui project2. disable and enable toggle group Observe how all toggles are on now Read more
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