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Model scale should not be applied to preview
When model scale is changed in the model importer, the preview is affected and shows a malformed character (scale is applied, but on... Read more
extra ">" on manual page
-e: see title -repro:--go to /Documentation/html/en/Manual/ProceduralMaterials.html--NOTICE that the 3rd paragraph under "Performanc... Read more
Table header broken on manual page
-e: see title -repro:--go to /Documentation/html/en/Manual/AudioFiles.html--NOTICE the table header is "Compressed as (Mac/PC)||!Com... Read more
formatting broken in table on AudioClip
-e: see title -repro:--go to/Documentation/html/en/Manual/class-AudioClip.html--NOTICE the property column in the properties table h... Read more
markup left in list items
-e: see title -repro--go to /Documentation/html/en/Manual/AssetServer.html--NOTICE the list items 2-7 under "Best Practices & Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component