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Mecanim not picking up fingers from the hierarchy
Steps to reproduce : - open the project- create an avatar for the fbx- switch to right hand and notice that not all the fingers are ... Read more
Image is flipped when setting the quality to Good
By design:The flipping is due to different platform handling on texture coordinates.http://docs.unity3d.com/Manual/SL-PlatformDiffer... Read more
Spotlight cookie is updated only after Unity restart if set in Render Se...
Go to edit / rendersettings / spotlight cookie: set some texture note: it doesn't update in view..until you restart unity, or maybe ... Read more
FirstPersonTilt and TapControllerSetup scenes from Standard Assets (mobi...
Import the standard assets mobile, go to control setup, and chose either the FirstPersonTilt or the TapControlSetup and you will see... Read more
[Camera] Changing slider value gives an error message in console
1. Open the attached project2. Open scene _Scenes/Cameras/clip_planes_camera3. Run it in the Editor4. Adjust slider values5. Message... Read more
Tree Creator ignores leaf size when using the "Tree Creator Leaves Fast"...
To reproduce:1. Open project Tree_Creator_Size_iOS_Bug_22. Build and run on iOS The problem doesn't occur when doing any of these:- ... Read more
Flash assemblies causing SwfPostProcessor to fail
The attached project contains 5 assemblies. Building for Flash causes SwfPostProcessor.exe to fail. Read more
[Editor] No minus button when you want to remove a particle system from ...
When you assign a particle system to a sub emitter, you click the (+) icon. However, when you want to remove a particle system there... Read more
[Editor/CurvesEditor] Large values in the Particle System Curves Editor ...
To reproduce:- Create a particle system- Activate "Limit Velocity over Lifetime" and set "Speed" to be a curve- Open the Particle Sy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
- Scene View Camera overlay preview goes out of Scene View bounds when the Scene View is resized vertically
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window