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[iOS] ReplayKit state is not handled correctly in some cases when it bec...
To Reproduce: 1. Build and run the attache project on an iOS9 device.2. Click the "Start Recording" button on the right.3. Click the... Read more
[BillboardGrassTexture] Billboard grass texture painted on terrain hill'...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'GrassTextureBug' package;4. Open 'test' scene; 4. Notice tha... Read more
Shaders with multiple passes only run the last pass when using Canvas Re...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneCanvas"3. Notice that red line in scene view has glow while in g... Read more
Instantiating prefab with animator component for the first time causes m...
Steps to reproduce:1) open users attached project2) build for standalone3) press "Spawn Direct Reference Prefab"- note the time it t... Read more
Rotating a static actor won't properly wake the touching bodies up
Reproduction Steps: 1. Open the attached project2. Open the "Main" scene which is located in "Scenes" folder3. Click the Play button... Read more
Undo doesn't re-select all previously selected objects
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. In scene view, select three cubes by doing ctrl+click4. Release ... Read more
Opening Unity causes instant crash (Project wizard)/Loading scene
Test on a few machines which it does not occur, in which case just follow the instructions upto the first crash. Unity crashes every... Read more
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more
XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the build fails during linking and throws errors- If Bi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow