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0
votes
Third Party Issue

Crash on folly::detail::safe_assert_terminate_v when updating the Meta X...

Package: Meta

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Dec 01, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5

Steps to reproduce:1. Open the “user’s attached project”2. Open “Windows/Package Manager”3. Find the “Meta XR All-in-One SDK“ Packag... Read more

0
votes
Fixed

Some Terrain tree colliders are not displayed when the Physics Debugger ...

3D Physics

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Dec 01, 2025

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Version/s: 6000.0.44f1, 6000.2.8f1

How to reproduce:1. Open the attached “IN-121514” project2. Enter Play mode3. Open the Physics Debug window4. Open the Scene window5... Read more

1
votes
Fixed

[Android] App UI package default settings are applied incorrectly when t...

Package: Inference Engine

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Dec 01, 2025

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Version/s: 2.3.0, 2.4.0

Reproduction steps:1. Create a new project2. Switch the Build Platform to Android/Android XR3. Using the Package Manager, install th... Read more

1
votes
Fixed

Crash on SkinnedMeshRendererManager when interacting with a prefab gener...

Mesh

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Dec 01, 2025

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Version/s: 6000.0.63f1, 6000.2.15f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

Steps to reproduce:1. Open the “user’s attached project”2. Open the “Knight1” prefab through the Project window3. Observe the crash ... Read more

0
votes
Fixed

Shader graphs are reimported at project shutdown

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Dec 01, 2025

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Version/s: 6000.3.1f1, 6000.4.0a5, 6000.5.0a3

Steps to reproduce: Create a new URP project Add a build profile and set as current Add graphics settings to the profile Add a keywo... Read more

0
votes
Active

Cinemachine camera blend snaps to cached position when switching back be...

Cinemachine

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Dec 01, 2025

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Version/s: 3.1.5

How to reproduce:1. Open the “IN-122107“ project2. Open the “Test” Scene3. Enter Play mode4. Press “2” (keyboard) and before the ble... Read more

0
votes
Fixed

Colliders are not added to some Terrain Trees when the Paint Trees tool ...

Terrain

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Dec 01, 2025

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Version/s: 6000.2.8f1

How to reproduce:1. Open the attached “IN-124554_regr” project2. Enter Play mode3. Open the Physics Debug window4. Open the Game win... Read more

0
votes
Fixed

Precision issue found in UnityUIE for texture sampling branching

UI Toolkit Framework

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Nov 19, 2025

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Version/s: 6000.0.58f2, 6000.2.6f2, 6000.3.0b10, 6000.4.0a4

I found a precision in the UIE_BRANCH() code path. Since the Texture index is a half, is it not always correctly forwarded as an exa... Read more

0
votes
Won't Fix

368B of GC is allocated for each UI Document in the scene

UI Toolkit Framework

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Dec 01, 2025

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Version/s: 6000.2.15f1

How to reproduce: Create and open a new project Create a new UXML file in the Project tab Create a new UI Document GameObject in the... Read more

0
votes
Fixed

Blend Shape normals are incorrect for .fbx files when Normals are set to...

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Oct 15, 2025

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Version/s: 2021.3.36f1

Unity calculates “deltaNormals[]” incorrectly when a mesh has imported normals and blend shapes, specifically with FBX-imported mode... Read more

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