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RendererFeatures URP Assets in URP Samples use obsolete "Intermediate Te...
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
Project Auditor's "Details" and "Recommendation" tabs can't be resized
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Project Auditor -> Start Analysis3. In the Pro... Read more
[MacOS] APV lighting bakes incorrectly after the project is upgraded
How to reproduce:1. Extract and open the attached "IN-117925.zip" project2. Open the “OutdoorsScene”3. Observe the Scene window Expe... Read more
Some Project Auditor's table view columns' headers missing tooltips
How to reproduce:1. Create a new Unity project2. Go to Window -> Analysis -> Project Auditor -> Start Analysis3. In the Pro... Read more
Project Auditor table content minimally overlaps vertical scrollbar
Steps to reproduce: Create a new Unity project Go to Window -> Analysis -> Project Auditor ->Install Rules Click "Start Ana... Read more
"Not Analyzed" icons are difficult to see in Project Auditor when using ...
Steps to reproduce: Create a new Unity project Unity -> Settings -> General Set Editor Theme to "Light" Go to Window -> Ana... Read more
"Compiling CSMain: Internal error communicating with the shader compiler...
Reproduction steps:1. Open the attached “IN-121194.zip” project2. From the Project window, search for “02_Whitted_BVH.compute” asset... Read more
Search window should indicate if indexing is happening
When searching and not finding results in the search window, it is easy to miss the fact that the project hasn't been indexed or tha... Read more
UIDocument GenerateVisualContent callback is not assigned when UIDocumen...
Steps to reproduce:1. Open the attached “IN-123831.zip” project2. Open the “BugScene” scene3. Enter Play Mode4. Observe the colored ... Read more
"NullReferenceException" errors are thrown when clicking on block node i...
Steps to reproduce:1. Open the attached “IN-120289.zip” project2. Open 'Assets/ScenarioSubgraph'3. Click on “ScenarioEditorBlockNode... Read more
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