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Hierarchy collapses after maximizing a tab
To reproduce:1. Open the attached project or any project that contains: a scene and some nested game objects.2. Open the scene "Styl... Read more
Comparing an instance with 'null' and using ISerializationCallbackReceiv...
To reproduce:1. Open the attached project2. Run the test scene3. Observe errors4. Stope the scene5. Note that even more errors are t... Read more
Cannot open scenes after clicking "Cancel" in the "Save scene" dialog
To reproduce:1. Create a new project2. Create a scene containing a game object3. Save the scene4. Create a new scene5. Add a game ob... Read more
Crash when dragging a prefab in the scene
Steps to reproduce : - import the project attached- open the scene- search for the NestedPrefab prefab- drag the prefab a few times ... Read more
In a ScriptableWizard window, text in public fields extends over edges
To reproduce:1. Open the attached project (it contains a scriptable window example script)2. Click "GameObject -> Create Light Wi... Read more
Selected assets in the Inspector not highlighted in Project Browser anymore
- Open the test scene in the attached project- Select the Main Camera- In the Mesh Renderer component click on the New Material in t... Read more
5.x webplayer content needs to not be built/flagged as 3.x content
-e: content built with 5.x is currently done as 3.x/4.x content which make the webplayer stumble when you try to run 5.x content on ... Read more
Crash using the trackpad on OSX to shrink and maximize the game view
Steps to reproduce : - import the project attach on an OSX machine with a trackpad- open the scene "EmojiVideov2"- minimize and maxi... Read more
ArgumentException when selecting two materials
Steps to reproduce : - create a new project- create two materials- select both materials and notice the error in the console Argumen... Read more
EditorApplication.Update frequency varies from too fast to too slow
To reproduce:1. Create a new C# script and paste in: using UnityEngine;using UnityEditor;using System.Collections;[InitializeOnLoad]... Read more
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