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[InputField] ArgumentOutOfRangeException is thrown when inputting text i...
To reproduce:1. Open attached project2. Open EmailInputFieldBug scene3. Press play4. Enter character into email input field until Ar... Read more
[Oculus XR SDK] Error spamming to logs on Quest: OPENGL NATIVE PLUG-IN E...
After running the graphics tests (and during) I'm seeing a lot of an error being spammed to the log. 1-21 09:23:58.475 22244 22296 D... Read more
FileUtil.DeleteFileOrDirectory deletes the entire project folder when it...
Reproduction steps:1. Open the attached project "Case_1382446"2. In the Menu Bar select "FileUtil-> Execute" Expected result: An ... Read more
SerializedReference is not saved when restarting Unity Editor
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/DancingInvaders/Prefabs/Ships/EnemyShipActor/EnemyShipActo... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps:1. Import the attached package2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph3. Observe the con... Read more
[macOS] Keyboard Input keys sticky and get stuck axis when low frame rat...
Repro:1) On a computation-intensive project like the attached, enter playmode.2) Alternate between pressing the s and w keys, waitin... Read more
The Timeline does not set back the state of GameObjects after saving a S...
How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more
ContextualMenuPopulateEvent isn’t triggered when a field is bound to a S...
Reproduction steps:1. Open the attached project “IN-15128.zip”2. Select the Issue Replicator Asset in the Project window3. Right cli... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on tlsf_free when triggering a call to FontEngine.LoadFontFace for the default Editor font while Glyphs are being generated
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
- Text "Outline Width" is not shown in the Text Property Preview window in UI Builder when the Text Size is smaller than 19px
- Some text in the Bug Reporter can be semi selected and copied