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GC.Collect() to be called at regular intervals causing noticeable lag sp...
How to reproduce:1. Open the attached PeriodGcCollect2017.zip project2. Enter the Play Mode3. Go to Profiler window -> select Pro... Read more
[ProBuilder] Mesh / Mesh Collider changes do not get applied to prefab
When applying ProBuilder edits to a prefab, the Mesh and Mesh Collider data does not get applied. To Reproduce:1) Download and Open ... Read more
[ProBuilder] Cannot create a shape in prefab mode
It is not possible to create a probuilder shape while in prefab mode. To reproduce:1) Download + Open Attached Project2) Open the "T... Read more
ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG.Actual: loading a ... Read more
[UI] The Binding option "touch [Touchscreen]" does not work.
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/332 When using UI, the "touch [Touchscreen]" binding option do... Read more
[Scripting] NullReferenceException when adding OnScreenButton component ...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/393 Repro:1. Download package and project at: https://github.c... Read more
[Debugger] Events are sometimes out of order or disappear
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/408 Repro:1. Download package and project: https://github.com/... Read more
SkinnedMeshRender with blend shapes gives "Thread group size must be abo...
Reproduction steps:1. Open the attached project named "Case_1121794"2. Try to move the "ExampleScene" object in the Sample scene3. O... Read more
[2017.4][GLES3][Android] Textures of a specific width are rendered incor...
Repro steps:1. Open attached project2. Make sure the Graphics API is set to GLES33. Build and Run on Android4. Observe the two textu... Read more
"2D GameKit" Tutorial's MovingPlatform Component is not saving propertie...
How to reproduce:1. Open the "2D GameKit" Tutorial Project2. Drag the "MovingPlatform.prefab" to the Scene3. Untick the "Moving" Che... Read more
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