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0
votes
Fixed

SkinnedMeshRender with blend shapes gives "Thread group size must be abo...

Graphics - General

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Jan 28, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a7

Reproduction steps:1. Open the attached project named "Case_1121794"2. Try to move the "ExampleScene" object in the Sample scene3. O... Read more

0
votes
Duplicate

[2017.4][GLES3][Android] Textures of a specific width are rendered incor...

Mobile

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Feb 21, 2019

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Version/s: 2017.4.16f1, 2017.4.20f1

Repro steps:1. Open attached project2. Make sure the Graphics API is set to GLES33. Build and Run on Android4. Observe the two textu... Read more

0
votes
Fixed

"2D GameKit" Tutorial's MovingPlatform Component is not saving propertie...

Package: Standard Assets

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Mar 06, 2019

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Version/s: 2018.3.0f1, 2018.3.7f1

How to reproduce:1. Open the "2D GameKit" Tutorial Project2. Drag the "MovingPlatform.prefab" to the Scene3. Untick the "Moving" Che... Read more

0
votes
Won't Fix

When using the PP Debug with Forward rendering, Instanced Terrain does n...

Package: PostProcessing

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Mar 11, 2019

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Version/s: 2.1.4

How to reproduce:1 Open the "SampleScene" in the attached "instancedTerrainNormalsForwardPath.zip" Project2. Note that the "Main Cam... Read more

0
votes
Fixed

QualitySettings.vSyncCount doesn't work in OnApplicationFocus(false) han...

Windows

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Mar 01, 2019

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Version/s: 2018.3.6f1

To reproduce:1) Download and open the project attached by the user.2) Run in the editor.3) Observe that vSync is set to 1 and FPS is... Read more

0
votes
By Design

Ambient lighting and reflection not created in new scene

Progressive Lightmapper

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Mar 12, 2019

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Version/s: 2019.1, 2019.1.0b6

We've run into an issue in LWRP with a test scene, this also repos in builtin and have found a very easy repo which should also fix ... Read more

0
votes
Fixed

[D3D12] Wrong aspect ratio in fullscreen of Standalone build when select...

Windows

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Mar 09, 2019

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Version/s: 2019.1.0b4

To reproduce:1. Open any project2. Change Graphics API to DirectX 12 or Vulkan3. Build and Run on standalone4. While in launch dialo... Read more

0
votes
By Design

[LWRP] Adjusting Spot Angle on a Spotlight produces shadowmap artifacts

Package: Scriptable Render Pipeline Lightweight

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Mar 12, 2019

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Version/s: 5.2.3-preview

Steps to reproduce: 1. Create a new project, or open an existing one2. Add a realtime spotlight to the scene3. Select it, and begin ... Read more

0
votes
Duplicate

Editor crashes with ReportFixture after when colliding with tilemap coll...

Physics2D

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Feb 23, 2019

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Version/s: 2018.3.6f1

To reproduce:1. Open attached project "2D Platformer Controller.zip"2. Enter Play mode3. While in Play mode, delete some of the coll... Read more

0
votes
Won't Fix

Crash on Unity::SurfaceObserver::InitAPIObserver on stopping Play mode w...

XR SDK

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Mar 11, 2019

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Version/s: 2018.3.0b1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached Unity project2. Open the "Scene1" scene3. In the Menu bar, open "XR/Holographic Emulation" win... Read more

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