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"System.InvalidOperationException" and "System.IndexOutOfRangeException"...
How to reproduce: 1. Open the attached "ReproProjectErrors.zip" from Google Drive link 2. Enter the Play mode 3. Make sure that P... Read more
GhostAuthoringInspectionComponent is invalid on additional entities crea...
Context: [https://unity.slack.com/archives/C0214P2C947/p1696623271668409] With thanks to [~philippe.stamand] for the find! ... Read more
Prediction Smoothing Action "current" and "previous" values differences ...
Reproduction steps: 1. Open the attached project “NetcodeSamples” 2. Open the “Assets/Scenes/Asteroids.unity” 3. Open the “PlayMo... Read more
Badly generated code in NetCode GhostComponentSerializer
1. What happened Badly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode) In the methods ... Read more
InvalidOperationException is thrown when declaring a SnapshotDataLookupH...
How to reproduce: 1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1" 2. Enter Play Mode 3. Observe the ... Read more
Netcode predicted spawn classification failing in the Editor when Entiti...
How to reproduce: 1. Open the attached project "PredictedSpawning.zip" 2. Open Window>Entities>Hierarchy 3. Dock the Entities Hie... Read more
DOTS Bounding Boxes (Client) are not drawn on 2D objects
To reproduce: 1. Open attached project 2. Open SampleScene scene 3. Enable New Sub Scene entity scene 4. Make sure that the Play... Read more
[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu
How to reproduce:d 1. Open the attached "ReproProjectDOTS.zip" project 2. In the Multiplayer PlayMode Tools section expand "Client... Read more
Subscenes of the client world do not load/unload in the Entities Hierarc...
Reproduction steps: 1. Open the attached “IN-48886_Subscene Unload.zip“ project 2. Open the “SampleScene” 3. Enter Play mode 4. ... Read more
Wrong variable is set in ISystem implementation when using PredictedSpaw...
How to reproduce: 1. Open the “NetcodeSamples“ project 2. Open the “PredictedSpawning” scene 3. Enable debugging 4. Open the “Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset