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[Android] DLL fails to directly modify the corresponding class content i...
Steps to reproduce: 1. Open attached project 2. Select scripting backend as IL2CPP in PlayerSettings 3. Build for Android -Cubes in... Read more
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more
[IL2CPP] Socket I/O hanging with IL2CPP
1. Open attach project 2. In scene "TestScene" on "TestObject" change IP to your computers IP 3. Build to iOS with IL2CPP 4. Launch ... Read more
[IL2CPP] No ahead of time (AOT) code was generated error for Enumerator
To Reproduce: 1. Open the attached project in 5.1 and attach IL2CPPBugs.cs to any gameobject. 2. Deploy to device: "ExecutionEngin... Read more
[IL2CPP] Crash when accessing methods such as Type.IsAssignableFrom() fo...
Exceptions in il2cpp runtime library code when using Type.IsAssignableFrom() method for some specific types. To repro: 1) Open atta... Read more
[IL2CPP] XCode takes a lot of time to compile Bulk_Assembly-UnityScript_...
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will take more than one hour(mainly Bulk_Assembly-UnityScript_0.cpp fi... Read more
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps: 1. Open the attached "Stripped" project. 2. Go to "Tools > Build Tests" in the menu bar. 3. Open and run the "mo... Read more
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